Critical Reflection in a Digital Media Artwork - Playas: Homeland Mirage

نویسندگان

  • Carol LaFayette
  • Andruid Kerne
  • Karen Hillier
  • Frances Downing
  • Mark J. Clayton
  • Jack Eric Stenner
چکیده

Critical Reflection in a Digital Media Artwork Playas: Homeland Mirage. (August 2007) Jack Eric Stenner, B.E.D.; M.S., Texas A&M University Co-chairs of Advisory Committee: Prof. Carol LaFayette, MFA Dr. Andruid Kerne The introduction of digital media into the working practice of artists has produced challenges previously unknown to the field of art. This inquiry follows an atypical model of artist-driven research derived from disciplines such as social science and education. Here, an artwork functions as a model that is self-reflective, integrating methodologies in a form that benefits art and science. Using Naturalistic Inquiry, including semi-structured interviews of fifteen participants, the work illustrates a process of creation, analysis and evaluation that places the values of the artist on equal footing with the needs of science. Recently, artists have begun using video game engines as a tool to produce 3D navigable spaces. Using the hybrid video game/installation Playas: Homeland Mirage as a case study, this research examines the impact of technology on the artwork and identifies a number of key issues related to the function of critical reflection in this environment. Rules-of-play were a fundamental pre-requisite to the stimulation of critically reflective experience. The human interface with software and hardware was also a primary factor in reflective experience. Based on participant evaluation and observation, the interface was altered in response to its effect on critical reflection,

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تاریخ انتشار 2007